For the propeller, I have created a simple metallic texture and overlayed using the 'Material Editor' tool in 3D Studio Max. For the ship itself, I wanted to go for more organic, natural colours, and so chose to create a texture that reflects plant-life and nature : containing green and brown tints. Initially, the texture looked rather stretched and unprofessional over the pointed area above the propeller. Therefore, to amend this, I created a Sphere, altered the shape using a Taper tool, and then textured this with the same material. This has covered up the area that was troubling me, and also helps to even out the point (which I didn't think looked all that organic in the first place).

My next step for this project is to look into lighting and shading. Perhaps I can create a 'greenhouse' effect for the mushroom shapes on the model? We shall see, soon enough ...