Thursday, 10 December 2009

3D Max Plane


To create this 3D model of a plane, I created a cylinder, turned it into an Editable Mesh, and used a collection of different alteration methods to extrude, move, resize and weld different sections into the rough shape of a spacecraft.

To make the craft identical on both sides, I created one side of the craft, and then used the 'clone' method to copy it. Finally, I hit the 'Mirror' button to create the finished product and attached and welded the sections together to make
one final model. For the image below, I took the same file as above, altered the wings slightly to reduce the width of them and also used an extrude and 'Bevel' tool to create a small area at the front for the cockpit.

Thursday, 5 November 2009

Creating a 3D Toy in Max


This is a simple 3D toy which I have created using 3D Studio Max. To create it, I have used skills such as Bevel, Extrude, Weld and Attach. I have created a number of different shapes - including squares, cylinders, cones and circles, and then extruded parts to extend them, welded parts together to tidy everything up, and attached each of the shapes together to make it complete. In this Render, it doesn't look quite as good as my model, as there is a cone which goes between the head and the body - it doesn't show up in the render, though.

I got the idea to create this, as I used to play with 'wind-up' toys a lot when I was little: an example of which is found in this next image. I found them very entertaining.

With this 3D Model, I wanted to create a wind-up toy which would move (thanks to the wheel at the front). However, this would take a great deal more work before it is complete and 'useable'. As it is, the wheel wouldn't move, for instance, because the body resting on it is too 'square'. It would just drag along the floor if it worked at all. To make it more realistic, I would have to remove any part that could impede on movement, and would also probably need a second wheel at the back to help support the model. Also, I would want to make the 'wind' look more like the ones I used to use, rather than having it a simple square.
Considering this has taken me a few hours and it is still very basic, I would imagine it could take days or possibly even weeks to come up with a finished, final, professional model for a toy of this style.

If I have more time on this, I would like to round off the model and make it a little bit more realistic in terms of usability - remove the barriers stopping it from potentially moving and just tidy the whole model up.

Monday, 2 November 2009

3D Modelling - The Pumpkin

Using a tutorial to refine the more complex parts of this model, I have managed to create a Halloween Pumpkin using 3D Studio Max. I am very happy with how it has turned out, and considering I have only been playing with Max for a couple of weeks, feel very proud of this achievement.

With a little support from my Tutor, Chris, I managed to add in some suttle lighting effects, with the intention of making it look that little bit more 'creepy'. I feel it has worked.
The only negative is it is a little dark against the black background, but when I tried to amend this, it lost the 'spooky' feel I was going for as it was too illuminated.

But other than this, I am really happy with this model. Not only was it successful, but it was also fun to make, as well.

Thursday, 8 October 2009

Unit 64 - Box Modelling in 3DS Max - House



To create this house, I first created a simple box shape and turned it into an Editable Mesh. I also had to enable the edged faces, to 'segregate' the many individual sections. This allowed me to Extrude and Bevel specific squares to create different shapes (such as the pointed roof shape and the side extensions).

I have discovered that by adding multiple shapes and boxes, larger, more complex creations can be made. A box is turned into a specific object which links to the image as a whole (my example being two simple-looking street lamps being created using individual boxes but adding to the whole piece).

Thursday, 24 September 2009

Animated Logo in 3D Max



This is an ident of my nickname created using 3D Max. I have used Splines and Extrudes to create a Spring with my name on, and then used the 'Bend' option and altered the positions of the Bend at specific points on the TimeLine to record it. The Sphere in the centre was created by using a simple Lattice option, and as with the 'Bend', this has been altered at specific points along the time line to give the impression it is pulsating.

Name Logo in 3D Studio Max


This is a Render of a logo I have made using 3D Studio Max. To create this, I have used simple 'Spline' tools to create a doughnut shape, a helix shape and a text shape, and then used an 'Extrude' option to make them look 3D.


To the right is a screenshot of the 3D Max interface, displaying different views of this logo.

Monday, 22 June 2009

'Late Again ...' Stop-Motion Animation

For my Unit 32 project, I had to research, plan, create and evaluate a Stop-Motion Animation. I worked with Jade Hodgson to plan and create a cut-out animation, and then personally edited the footage at the end to personalise it. We could have used any form of Stop-Motion Animation - Cut-out, Claymation or Pixilation - but we chose Cut-Out thinking it would be more interesting and potentially easier than the other options.

How wrong we were!

But anyway, here's what we came up with in the end. The footage was taken together - with us both filming and moving the characters. I have personally added in the border, the sound effects and the lighting alterations. We were trying to work to standards assimilating South Park and other professional cut-out animations - we tried to reflect this by using strong, block colours and simply designed characters. This, I am happy with. However, I'm not overly happy with the frame rate. Due to technical glitches (like cameras running out of battery and an absence of any form of artificial lighting!) the finished animation isn't as smooth and 'professional' as I was really aiming for. But hey ho. At least it's all done now!