Sunday, 3 April 2011

Ways of Seeing - Manipulation of Meaning Through Reproduction

Reference to:

Berger, J. (1972) Ways of Seeing. London. British Broadcasting Corporation and Penguin Books.

"... as soon as the meaning of a painting becomes transmittable, this meaning is liable to become manipulated and transformed. It is no longer a constant; It's changed by the camera that moves, by the words put around it, by the music played over it." - John Berger, Episode One, Ways of Seeing.


I'm playing here, so bear with me. This is a section of an image. Little to see, really - it's a covered roadway and walkway; looks to be evening time, if we consider the lighting, and the fact the buildings in the background have lights on.


Then the screen pans across slightly to reveal a little more....

By highlighting the section in red, the eye is automatically drawn to the section of interest. I am also trying to - both physically and metaphorically - highlight the fact that there is an image inside another image. The use of colour is the same - it is the same time of day as the rest of the image, same location, same everything. But by adding in that little bit more, the meaning of the image changes, and the main focus of the image is altered.

The image has gone form being a boring scene of a road, a barrier, a few distant buildings and a pathway, to show something far more interesting; ghostly figures walking toward the camera.


As Berger suggested, by manipulating a reproduction of the original image, I have adjusted the meaning of the image to show one thing, and then altered it again to reveal something else; the first image shows only a small section of the true image, despite being the larger section. By taking away the ghostly figures, the meaning was changed. But cleverly, by putting it back together, the eye is now automatically drawn to the most interesting section in the full image above: now that I have isolated the ghostly figures by highlighting the area in red first, I am instantly drawn to that same area on the original version because I know that the figures are there.

This can be altered even further. I am thinking thrillers and horror movies, where the camera pans painstakingly slowly across the scene - in this case, from left to right to build suspense, as the ghostly figures are on the right. Adding in a low, chilling score to heighten the anxiety and tension would improve it, as well.

Of course, you could then completely spoof the supposed 'spooky' feel of the image by adding in a hilarious score and zooming the camera all over the place. The meaning would be altered, and the genre of the image would change from horror to comedy. Thus, Berger is quite right in suggesting reproduction of imagery is leaving room for manipulation and alteration of the originally intended meanings.

Saturday, 2 April 2011

Advertising Tricks and Techniques

I've been looking into how visual communication works in advertising a little more since last analysing the Cadbury's advert. It is an area of the media that is of significant interest to me. I'm baffled by how easy it is to sell an item to the public so simply. They need not even leave the comfort of their own homes - it is all done over the radiowaves or through television boxes.

The fact that people are so susceptable to influence is astonishing. Though, of course, when producing adverts, the creators have a few tricks and techniques which will serve ultimately to improve chances of selling their product; even if these tools mean altering how the audience will receive the advert.

These include :-


Hidden Messages – where producers include a hidden message inside the advertisement, making the advert a little less obvious than most, meaning viewers have to actually think about the ad to fully understand the message. This helps viewers to remember the ad at a later date, giving the potential for the company (and the advert) to spread via word of mouth, as people will talk about how unusual the ad is with regards to getting the message across.


Emotional Response – where producers work with the audience’s emotions to produce a reaction. This can either be through shock, humour, surprise, horror, or another form of emotion. Producers use this to work on the ‘Want / Need’ factors which plague the average human being. Viewers see the ads and immediately feel like they ‘need’ to go out an buy the products. This happens a lot with beauty products, where producers depict the main actresses or actors as being beautiful because of the product, even though it is simply because the producers have picked generally attractive actors / actresses to advertise them. This is self-perception, but ads also use the emotional response technique to advertise health services and life insurance by playing on audience fears of death and illness.

Celebrity Endorsement – where producers have celebrities who appeal to the specific target audience to promote the product. This is clever, because the audience would like to be like the celebrities in the advert, and would therefore be more inclined to buy a product if they believe it appeals to their favourite celebrity. Having a Celebrity as the face of a product also gives that product its own personality (matching the one of the celebrity).


Cultural Iconography

Cultural Iconography refers to creating a character that suits a specific culture and placing them as main characters in an advertisement. These characters become recognisable (icons of adverts). The more adverts they star in, the more they become associated with the product which they are advertising.

As an example, the ‘Honey Monster’ is the iconic character for ‘Sugar Puffs’, and has been present in most (if not all) adverts surrounding this product. Therefore, if anyone were to see the character’s face, they would immediately be able to recognise where the character is from and will associate him with ‘Sugar Puffs’.

Similarly, Tony the Tiger is an iconic figure recognised for his inclusion in the ‘Frosties’ cereal advertising campaign. Nowadays, most children in Britain could probably identify a picture of him if they saw one, and would be able to associate his character with the cereal he advertises. When using icons to promote a brand, producers also like to have a memorable slogan which that character says at some point during the advert. Sticking with ‘Frosties’, Tony the Tiger’s slogan for the cereal is; ‘They’re Grrreat!’. Therefore, if anyone were to hear this, they could most likely trace it back to the advert for ‘Frosties’, because this is where it originated from.

However, it cannot be forgotten that these are culturally affected. A person in Britain could easily identify these characters because they are British characters for British products. Should an image of Tony be shown to an Egyptian or an American, for example, they would not be able to recognise the character as an iconic figure, because their culture doesn’t have access to the product he is advertising. Therefore, he would not affect them the same way he affects British people.

Many times, the characters in adverts are actually stereotyped. This is probably because producers only have a matter of 15-30 seconds to get their message across, and using stereotyped characters would make it easier for viewers to understand the meaning of the ad within the time limit it has to broadcast.


Structure and Form

When it comes to designing an Advert that is to be displayed on Television, there are a number of different structures and forms that the producer can use to get the advert across to its target audience. These include :-

• Narrative – where a producer has created an advert with the intent of it telling a story whilst advertising.

• Series – where a producer has created a series of adverts for the same company with the intent of creating an ongoing saga – examples of this would be the BT Adverts, the Nescafe Coffee adverts and the Daz ‘soap’ series.

• Stand Alone – where a producer has created an advert not with the intent of creating a series, but which tells its own story within the ad itself – almost like a mini-film. An example of this would be the Guinness Advert.

• Animation – where a producer has created an animated advert, rather than using filmed footage. As an example, the new N-Power advert includes a mini clip created by ‘Wallace and Gromit’ creator, Nick Park.

Friday, 1 April 2011

Benjamin - The Work of Art in the Age of Mechanical Reproduction

Reference to:

Benjamin, W. (1936) The Work of Art in the Age of Mechanical Reproduction: Zeitschrift für Sozialforschung.

After reading the essay (translated into English, of course) as part of the core reading for this module, there was one paragraph that really stood out for me.

"Even the most perfect reproduction of a work of art is lacking in one element: its presence in time and space, its unique existence at the place where it happens to be. This unique existence of the work of art determined the history to which it was subject throughout the time of its existence. This includes the changes which it may have suffered in physical condition over the years as well as the various changes in its ownership."

It is really quite remarkable, just how much a piece of artwork is worth in its original form.

Because of the ease in modern society with which works of art can be replicated and reproduced, the value of the original piece is significantly boosted. Mostly thanks to educational trips throughout my time at school and college, I have been to many different Art Galleries and seen original pieces strung up in all their glory, taking pride of place on the walls of ancient buildings. Free for everyone to admire from afar - staring in through glass cases or leaning over rope-barriers.

And these pieces of art are so heavily guarded - night and day. The older the piece, the greater the security. An awful lot of money goes towards installing state-of-the-art security equipment and there are nightwatchmen to guard the building out-of-hours. All due to the fact the pieces inside the building are originals. They are the truest, realest versions. Real paint, real canvas, real pencil, real crayon, real clay or stone or metal or ice or whatever is used to sculpt, these days.

It is fair enough to say that, outside those buildings, there will be an unlimited number of copies. All illegimate, all fake, but all looking damn-near exactly the same - and people wouldn't pay even a tenth of the price for those as the originals cost. So, for all intents and purposes, you can get a piece of priceless artwork for tuppence and hang it on your wall at home to admire it - rather than trekking nationwide to glance for a minute at the original through a glass box before being hurried along by rushing tour-guides.

The problem is, the copy might look exactly the same - right down to the tiniest of brush-strokes - but it isn't the original. The value instantly vanishes; the exact same piece of work is suddenly effectively worthless, not priceless.

So here, you weigh up worth in terms of physical monetry value against the knowledge of owning a duplicate version that is easily accessible. Would you rather have that version there, despite its lack of payout upon resale, or are you willing to pay bus / train / taxi / plane-fair to get to the only Gallery that houses your particular artwork piece ??

Walter Benjamin is right - there is nothing quite like the original. There never will be. But unfortunately, accessing the original format of anything nowadays is virtually impossible. The age of mechanical reproduction is a god-send for people who want to access artistic pieces but would otherwise not have had a chance, because they, at least, can still enjoy looking at the piece despite it being a duplicate of the original. Of course, if you're a multi-billionaire and can afford to buy out the museum / gallery housing your favourite exhibit... well, you don't need to worry. You're the luckiest person alive, because you have the one piece that people will pay millions for. But for the rest of us, duplicates keep us in the cultural loop. And I, for one, am happy about this.

Tuesday, 29 March 2011

Photograph Analysis

Purpose
The purpose of the image was.... well, honestly?? Not a clue. I saw an opportunity and I took it. Inspiration for another blog post was scarce, but here I was, sat in front of a Mac at the University and suddenly I noticed just how obvious my reflection was in the monitor.

Production
The only piece of equipment available to me at this particular moment in time was my Samsung smartphone. This will, therefore, serve to provide demonstration to the belief that you don't need state-of-the-art photography equipment to create an attractive image. Though I suppose having a state-of-the-art Mac suite would be immensely beneficial in this instance.

Framing
The image is as close to centrally aligned as I could manage, bearing in mind certain factors; the desktop of the Mac I was using had a number of icons available along the right side and along the bottom. These reduced the space I could use if I wanted to ensure no icons made it onto the image.

Lighting
There are three sources of light within this image:
  • The Window - Natural Light Source
  • The Phone's Flash - Artificial Light Source
  • The Mac Screen - Artificial Light Source
In short, the image contains a combination of both natural and artificial light sources.

Much to my disbelief, the only source of light I would say is most affecting the image directly is the natural light coming in through the window behind me. It helps to provide contrast to the rest of the image, making my figure stand out against the background. The Mac screen provides a much subtler source of light - most predominantly on the right-hand side of the image, whilst the flash of the phone served to create a (deliberate) lens flare. In reality, I was slightly out with regards to framing: I had hoped that the lens flare would have completely covered the mouth area. However, I am still happy with the location - rather than leaving out a body-part, there is the subtlest hint that it exists, and so viewers are aware that behind the camera is the mouth that would normally be there. It almost feels like a sneak-peak.

Signifiers & Signifieds
  • The figure (aka ME!)
  • The phone
  • The glasses
  • The stars
The figure is the main part of the image (and this isn't me being egotistic, so just work with me). In terms of photography, it should represent a memory that is to be saved, else there is no point of taking the photograph. In this case, because I'm the one who took the image, I will always associate the image with writing this blog entry. It was created specifically for a piece of work, and thus has little to no other significance in my life (although I really like the image, so might choose to make it my Facebook picture). But to someone who doesn't know me, it could signify something completely different.

From a subjective point of view, if I was looking at this as an outsider, I would see the figure and think; 'Student'. Mainly because of age. Also, the fact that the figure appears to be sitting at a desk (though this is not made obvious - you can partially see the chair but not the actual desk) helps to narrow down options to one of two - either a student, or somebody who has a desk-job. Thus, age and location make me think of a student.

Typically, glasses are associated with intelligence. I have no idea why this is, it could be a stereotype that just happens to have lasted world-wide. Nerds and geeks are often seen wearing them, and these types of people are stereotypically fairly smart in certain areas. It is widely assumed that those who wear glasses are generally 'smarter', or at least are trying to make themselves look more intelligent by wearing them. In my case, I wear glasses because I have to, not because I want to. Without them, I'm blind. But as an outsider thinking stereotypically, I would see the glasses and think the person in the image was intelligent; now, of course, I know myself and how untrue that statement is. So here is an example of 'inaccurate' stereotyping in action.

The stars are symbolic of space and the worlds beyond the one we know. I can see stars in the image, and I think of how life at University can be like living on a whole new planet. It really is an out-of-this-world experience; something that will only ever happen once and should be treasured: the tiny smile on my face and my neutral expression should represent my contentment, as well - another signifier!

The phone signifies communication. Or lack, thereof. On a way deeper level, it can represent the module I am working on - how images can communicate with viewers without words. But at the time, I was happy to settle for the idea of mobile communication overwriting physical human-interaction (which is why I deliberately tried to place the phone over the mouth area). After all, who needs a voice when you can email, text, Facebook and Tweet from your phone?

Funny. All those little representations. I'd never have thought so deeply into the image, were I not required to do so for my coursework. But it is interesting what you can come up with, even with the vaguest of images...

Sunday, 27 March 2011

Composition (Sort of)

Right. So, this is me trying to be intellectual. Forgive me if it doesn't quite go to plan.

The image on the left is one I asked my friend to take a couple of months ago, but it has stuck with me for a very specific reason: that reason being, I was very explicit about just how I wanted the camera to be positioned when the shot was taken.

At the time, I wasn't completely certain about why I had to have it the way I described it. It just seemed important, though not for any reason I could fully comprehend.

However, after many takes, I was finally satisfied with the positioning and framing of the image - much to my friend's relief.

Up until recently, I have admired the image for its content, mostly; they are my favourite pair of boots in the whole history of boot-shopping. But after a few discussions about Composition in imagery, I began to wonder if perhaps my nagging for the perfectly angled shot may have meant a little more to me subconsciously than I'd ever realised.

I suppose, in all honesty, it is true. It is virtually impossible to take a photograph - or at least, an effective one at that, one which fully depicts the content you want to display - without first considering the framing and composition of that image. By this, I mean everyone who takes a photograph looks through the viewfinder and carefully aligns the perfect shot. It's natural; a force of habit, for many people. In fact, we are so used to the concept of aiming the camera to the correct spot and snapping that memory up to save for millenia to come, that we do it without even thinking about it. There need be little more than a split-second decision- if that - to agree upon the best angle to hold the camera at, the best lines to follow to make sure the main area of interest is correctly placed into the image, and to ensure that nothing unwanted makes it on-screen as well.

Professionals and amateurs alike, whether it's a multi-thousand pound camera set for taking Wedding photographs or even a cheap disposable camera for a Friday night out, the prospect of taking pictures to treasure happy memories is the same universally. We want to get the most important part of the scene we are witnessing into the frame before we take the shot. This is why composition is so important. Without it, the image could miss a vital piece of informaton which helps the viewer to solve a little more of the mystery that is that specific image.

Take a look at the image above; I have deliberately thought about composition to ensure the key item in the image is centrally-aligned: the boots. Everything else around it is of less importance, hence why I requested that the boots be centrally located in the image. To further enhance this, I have edited the image using post-production techniques to reduce the clarity of the background; including the floor, the table, and the chairs down the left side. I wanted to make sure the boots were slightly more in focus, suggesting to the readers that they are the key element in the image.

Decisions, Decisions....

Coldplay - Fix You

Keane - She Has No Time

Owl City - If My Heart Was a House / Vanilla Twilight

Snow Patrol - You Could Be Happy

You Me At Six - Fireworks / Liquid Confidence

All of these are (in my honest opinion) lyrically beautiful. They all also effectively tell a story, which is, I guess, the whole point of Visual Communication, when you get down to it. So to have a song where they lyrics are going to be supportive of any imagery added in (and here I'm thinking about Barthes' theories of Relay) will make the story that little bit simpler to understand in the long-run. They are also mostly fairly slow songs in terms of pace and tempo. This would be greatly beneficial to me with regards to how I could go about making the hypothetical video. For a fast-paced song, a lot more images would be required to coincide with the lyrics. But with fewer lyrics, I can use fewer images, thus subsequently making my job that little bit less complicated.

Considering time-scales, I'm still uncertain as to whether or not creating an actual video is going to work out. Perhaps I should start off by creating a storyboard to accompany my chosen song. Then, I can decide whether or not to make an increased version of that storyboard, or work on turning part of the song into a music video.

Either way, I will still be making the content in the same way as I had originally planned: photogaphy / moving image representative of individual lyrics to then be manipulated into a comic-book style using computer software. Mother Earth, help me. This is going to be the longest few weeks of my life.

Wednesday, 23 March 2011

Media Product Ideas Generation

This time a year ago, I was super excited about the new series of Doctor Who. So excited, in fact, that I worked on compiling a trailer containing a mash-up of existing BBC official trailers to help quench my excitement.



Truthfully, this was one of my first ever forrays into the realms of Editing. Hence, it isn't the most technically fantastic piece I have ever created. However, at the time, I was simply happy to have created a video that was in-time with an accompanying piece of music - which was my ultimate goal for the project.

One year on, and I'm still in love with music videos. So much so, that I want to create one to be my final media project. Though this time, rather than using clips from a television show, I plan to focus on the lyrics a lot more and create graphics to accompany them. As of yet, I am undecided about the track to use. Though I do have ideas about the style I want my video to be in.

Stepping back a couple of blog entries, the entry containing my Flash-drawn Suzuki Bike has inspired me to create a comic-style video made purely from photographs that have been manipulated to suit this style. There is scope to include moving imagery, as well, though this would take me longer to create and edit. Whereas, were I to use still photographs, I'd be able to compile a video fairly easily, as well as correctly manipulate each photograph to suit my desired style.

The benefits of using still photographs would include being easy to obtain, and also to create a video that is fast-paced and purely representational of the lyrics, themselves. In many modern-day music videos, there is little relevance in terms of content when compared with the lyrics of the songs. For many artists, it is merely a demonstration of personal interest and investment - i.e. "I have all this money, look how wildly I can spend it to create a music video with little meaning and a lot of special effects".

I plan to do the exact opposite.

I want to create a video that contains graphics that completely represent the lyrics - even if those graphics are representative of an alternative meaning; for example, have a picture of an 'eye' for the word I, or such like.

This image is a close-up photo of an eye which I have altered by adding on 'Comic-book' and 'Film-grain' effects, as well as altering the colours to mix black-and-white with a little additional colour.

In more adult-themed comics (often japanese Manga), it is common practice that the majority of the comic's content is in black and white, but stark contrast is provided through sharp splashes of colour - for example, blood is red to make it stand out clearly. I would like to work on incorporating this somehow, into my video.

The benefits of combining black and white with splashes of colour is that the eye is automatically drawn to that which differs from the rest of the image. Taking this image as an example, I immediately see the eye itself when I look at it, before I take note of the surroundings, because the use of colour against the black and white backdrop draws me in. This style of dark and light contrasting so strongly inside the image reminds me of Caravaggio's works, as mentioned in my previous blog. His use of dark and light tones combined to manipulate the way the viewer received the image, telling a story about the graphic simply by hiding some sections from sight whilst showing other sections in clear, bright view.

The fact that the area of colour is centrally aligned also helps with this instant focus of attention: so that is something else to consider when lining up for photographic shots - I can play around with alignment of the most interesting section of the image to get the maximum effect, and also should consider the 'Rule of Thirds' to ensure the image is making full use of the canvas.

To summarise, for my media product, I hope to create a small music video (as of yet, unknown song choice) with a black/white/colour contrasting comic-style theme, which contains photographs of literal images to represent the lyrics (perhaps so literally it is almost extreme). Of course, this idea could change dramatically over the next few blog posts, but we shall see how things go...