Thursday, 8 October 2009

Unit 64 - Box Modelling in 3DS Max - House



To create this house, I first created a simple box shape and turned it into an Editable Mesh. I also had to enable the edged faces, to 'segregate' the many individual sections. This allowed me to Extrude and Bevel specific squares to create different shapes (such as the pointed roof shape and the side extensions).

I have discovered that by adding multiple shapes and boxes, larger, more complex creations can be made. A box is turned into a specific object which links to the image as a whole (my example being two simple-looking street lamps being created using individual boxes but adding to the whole piece).

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